GME

$24.69

Public overview and default valuation.

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Valuation Details
Default assumptions: 10Y forecast, 9% market return, 2.5% terminal growth, -18.48% trendline growth.
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$11.34

With 20% Margin of Safety (MoS):

$9.07
-63.26% downside
Capital Efficiency
Average Quarterly ROIC
18.7%
Cost of Capital (estimated)8%
Value StatusCreating Value

The company is earning a higher return on invested capital than it costs to raise that capital — a sign of strong, efficient value creation.

Complete historical ROIC is available with
.
Fundamental Score
71
BullishWeighted across 6 signals
DCF Discount
63.3% premium to price
0
FCF Yield
5.4% trailing FCF yield
85
ROIC vs WACC
ROIC 18.7% vs WACC 8.0% (2.3x)
100
Net Debt / FCF
Net cash position
100
Buybacks
Share count growing
30
FCF CAGR (5Y)
292.8% 5Y FCF CAGR (adjusted)
100
Strengths: FCF Yield, ROIC vs WACC. Concerns: DCF Discount, Buybacks.
Narrative Score
62
Improving
Weighted across 5 recent drivers · Last 30 daysVs 6-Month Baseline: Below Avg (32th pct)
Trend: Deteriorating downConfidence: 77%Updated: 5h ago
Sources: 103 (News 103)
Drivers
97 news sentiment+0.9
3 regulatory scrutiny+0.3
Legal risk-0.0
Macro headwinds+0.0
Earnings miss-0.0
Other Metrics
P/E26.2
Profit Margin11.1%
Owner Earnings$457.50m
One Dollar Premise0.00%
Debt/Equity0.68
Current Ratio9.65
PEG1.633
Free Cash Flow (in millions)
20062007200820092010201120122013201420152016201720182019202020212022202320242025
$402$557$678$732$808$789$807$750$888$640$830$680$548$419-$336$184-$372$164-$169$598
How Intrinziq Estimates Fair Value

Intrinziq estimates GameStop Corp.'s intrinsic value using a discounted cash flow (DCF) model based on free cash flow trends and a market-based discount rate. The model projects future cash flows over ten years and discounts them using a market return assumption to estimate fair value.

GameStop Corp.Consumer Cyclical

GameStop Corp., a specialty retailer, provides games and entertainment products through its e-commerce properties and various stores in the United States, Canada, Australia, and Europe. The company sells new and pre-owned gaming platforms; accessories, such as controllers, gaming headsets, virtual reality products, and memory cards; new and pre-owned gaming software; and in-game digital currency, digital downloadable content, and full-game downloads. It also sells collectibles comprising licensed merchandise primarily related to the gaming, television, and movie industries, as well as pop culture themes. As of January 29, 2022, the company operated 4,573 stores and ecommerce sites under the GameStop, EB Games, and Micromania brands; and 50 pop culture themed stores that sell collectibles, apparel, gadgets, electronics, toys, and other retail products under the Zing Pop Culture brand, as well as offers Game Informer, a print and digital video game publication featuring reviews of new releases, previews of the big titles on the horizon, and coverage of the latest developments in the gaming industry. The company was formerly known as GSC Holdings Corp. GameStop Corp. was founded in 1996 and is headquartered in Grapevine, Texas.

Last updated: Feb 06, 2026
Data sources: Financial Modeling Prep
This valuation is based on assumptions and publicly available data. It is not financial advice or a recommendation to buy or sell any security. Always do your own research before making investment decisions.
GameStop Corp. (GME) Intrinsic Value & DCF Valuation | Intrinziq